Sunday, January 30, 2011

Session 2



Call me old fashioned, but I was never a big fan of social networking until I found out how convenient and economical it was to communicate with my “far-flung” friends through MSN messenger. Later on, although still not appealed to the idea of meeting strangers online, sharing information and opinions with “shared-enthusiasms” in the virtual world attracted me, especially when this kind of chance is few in the real world.

Among the five readings I did (listed below) for this session, all of them mentioned the question of interactional influence between online and offline activities, in other words, interactions within the cyberspace and physical space concerning social networking. Interestingly, more than one article used the word “shallow” to describe online “friendships”, which can be a little prejudicial. It reminds me of what my dad said when he saw me spending too much time online back in high school, “The more time you spent online, the less you can learn in the real world.” In his mind, no matter how efficient our life and work are with the use of Internet, “face to face” interaction is still irreplaceable, and online communication is more or less “dull”.


My dad’s point of view may represent some people’s attitudes toward social computing, but obviously not those in our materials. It is more like revealing the bright sides of social computing in this session, especially compared to the implications we discussed last week. First of all, no matter online or offline, according to David C. Evans, the human behavior patterns that were involved are all the same, only the online activities can reach a wider range, hence make social computing “a slight evolution in human relations”. A handy instance will be “Six Degree of Separation”, no matter it has been completely proven or not. In Virtual Friendship and the New Narcissism, a point of view is looking for friendship online seems to be focused on quantity while offline choices often highlight the quality. Though this is the current situation of having too many online friends, it can be considered as an action of “status seeking”, which can be a proof of users online status, and since on many SNSs, users’ friendship can be managed by grouping, this situation can be explained as maintaining the quality when pursuing for quantity.


Albrechtslund, who talked about two trends in building friendship regarding social computing: online-to-offline and offline-to-online, discussed the question of people’s lives after their social computing activities. According to him, as users’ digital trails are “external”, they probably will get influence by those trails in their real world life. Albrechtslund also criticized on Tribble’s point that users’ online activities might destroy their offline opportunities. To me, this seems to be discriminate as well, it’s even like Big Brother is watching, and waiting to seize upon someone’s honest mistakes, to some extent. And by studying the relations between Internet use and depression, LaRose came out with some results concerning interactions of online and offline psychological conditions. Positively, social computing with real-world friends can alleviate depression, like when my grandparents also started to use MSN messenger to communicate with me after I came to the U.S.; yet negatively, stresses that users got from the virtual world might come before, but not after those stresses from the real world. But anyway, it is not like social computing will diminish established strong social ties (offline) – like what social displacement hypothesis figured, and maybe what my dad thought! Instead, another hypothesis stated in Galston’s article is that youngsters are likely to transfer their online grouping mode to their offline social practice, and bring big changes to real world organizations. If we agree with Galston’s values of the two principal cultural forces of Contemporary American society, we should be prepared for the possibilities of both the manner of making individual choices and community belongingness will be influenced by social computing activities.


While writing these above, I kept thinking about one question: what are the different levels that can describe the relations between users’ online and offline social network? At this moment, I am only able to figure out three: preservation, extension, and reverse. The first level is a more like a convenient reflection of the real world network, which can be explained by my grandparents, who only use MSN messenger to communicate with family. The second level - extension, can be described as an expansion of people’s real lives. They reflect their true identities in the online social network. By doing this, first, there social links are increased; then, they not only expand their own experiences for certain object or subject, but also enrich other people’s experiences when commuting with them online. This will be the level I would like to investigate this time when I’m exploring through an online community.


The community I chose is Polyvore – a crowd-sourcing site for fashion lovers. I wonder if this site is sponsored by some commercial websites or not since it has prices and hyperlinks to them, but at least it is a good place for them to spread their information. The main function of this site is an application that works like “dress up your Barbie”, only there is no Barbie, but a clipboard where users can drag their favorite items together to build up an outfit and post it. And all those “items”, are pictures of clothes, shoes, and accessories that come from online stores. This is the main part of this community, like the diary function in a blog site where users can express their opinions. Besides, there are basic SNSs functions like profile, comment, grouping, and “like” tag. There is also a “Q&A” section where users can give their opinions to some other users. It is quite a coincidence when I was browsing that I saw a question about maxi skirts, which I was able to answer because I just got one for myself several days ago.



In general, my experiences here satisfied me, and speaking of what this allow me to do that I couldn’t have done offline? Tons! First, I would never have the chance to know so many talented stylish people and their views of fashion since I am not working for Vogue or Harper’s Bazaar; Secondly, by posting my “sets” and “comments”, I got the chance to know what my “taste” is like by others’ commenting and responding, I will also be willing to share my experience and knowledge that come from this site with my real world friends, and all of these are also extending my experiences of fashion (very little though) that I would like to take as a case to explain the extension level of peoples’ online social networking compared to their offline social networking.


At last, about the third level or reflection, which is a reverse of status that people show in their online social networking activities compared to their real-life experience, which included some activities for fun and some of Internet fraud is not discussed here. But I would like to hear your advices about the topic, and maybe next time, I can pretend to be a masculine fisherman to get some inspiration :)



Sunday, January 16, 2011

Session 1

The shooting of Arizona Rep. Gabrielle Giffords and the 19 other people injured or killed on Jan 8, 2011, is being reported with many references to the role of social media, in terms of what motivated the tragedy and people's reactions to it. Find one of these references (include a link) and analyze, evaluate and apply what you feel are relevant concepts from at least four of the six required Session 1 readings to the role of social media in this story. You may post links to more than one news story to illustrate concepts from different readings if you like, but be sure your post is substantive enough to demonstrate your understanding of the relevant concepts from the papers you cite. Conclude by providing a brief definition of social computing, and comment on its potential power as a motivating force for positive and negative social phenomena.


Link 1:

http://news.yahoo.com/s/ac/20110109/tr_ac/7570178_using_social_media_to_understand_the_gabrielle_giffords_tragedy

Link 2:

http://tucsoncitizen.com/social-citizen/2011/01/09/social-media-on-full-display-in-wake-of-gabrielle-giffords-shooting/

Link 3:

http://blastmagazine.com/2011/01/08/rep-gabrielle-giffords-shot-social-media-erupts/


Browsing news of the shooting that happened one week ago, I didn’t realize its relationship with the social computing in the beginning, but the three links above inspired me with some details of this tragedy.


First I have to say, it surprised me when I saw that even the congresswoman was twittering her activities. It is amazing how technology influences our daily lives in a good way – more convenient and more stylish. However, as the mouse scrolling down, questions and concerns are also emerging. We know that from the report in Link 1, authorities are locating information from the suspect’s account at Facebook and YouTube, where hints of his motives could be found. Luckily, these traces of his can be tracked, but what about his traces or records that are not open to the public? Can researchers get access to information that is password-protected? In this case, maybe yes, because Jared Lee Loughner is already arrested as a suspect. But what if we are just worrying about someone being a dangerous person, do researches, or even police officers have the right to access his private information? Just like what is mentioned in the article Social Network Sites: Definition, History, and Scholarship, these kinds of problems concerning privacy still need to be researched in this field.[i]


Another question is, if a third party is surveiling a suspect, or any dangerous person, will it be necessary and legal to surveil his “friends”, or the ones who “tag” him or “follow” him as well? At least for pessimist, these people might be “dangerous” too.


Anyway, I do agree that the activity of social computing is an extension of our daily social lives, so people’s behavior in real life can be reflected by his digital thinking to some extent, and there should be attentions paid to these SNSs, especially when it concerns public crisis. But how to balance between social security and personal privacy would be a main issue, and another problem is whenever there is a person being observed or analyzed, how to avoid fake or blur information.


The other two reports above prove another trend, which is how social computing “change the ways of how news is spreading” nowadays, while revealing both positive and negative implications.


Positively, news is spreading faster, “minutes after the shooting happened”; more targeting: via text message, tweeter, or any SNSs that go straight to people who are interested (or who had subscribed). Also, other than spreading news on tweeter and digging the suspect from his activities of social computing, there is this another one form involved in this event in a worthy way: blogging. As quoting from Blogging as social activity, or would you let 900 million people read your dairy? There is a kind of “Object-oriented activity in blogging” that “Update others on activities and whereabouts”[ii]. Http://tucsonunited.tumblr.com/ gives us this example by making it a place for people to mourn online, while the same kind of action is taking place on Facebook.


Negatively, though news or comments are spreading fast on SNSs, correctness and accuracy of the information may not appear perfectly. From the report in Link 2, these kinds of imperfection are demonstrated through examples like: message of the congresswoman been dead and the misspelling of the suspect’s name. Even though these mistakes won’t cause serious consequences as long as long they are readdressed immediately, anther type of motion would be capturing more attentions.


This type of motion includes “Special interest groups, whether hate groups, political action committees”[iii] whom might take advantages from spreading out information that is either incorrect or bias. Like the people being reported in Link 3 who seems not big fans of Palin. In other words, that is to say without authority sources, everything spreading through SNSs can be doubtful. And in my opinion, being doubtful isn’t the worst; what’s more dangerous is to trust blindly. In Online Databases-Web 2.0: Our Cultural Downfall? The author made an example of buyer-seller relationship, but there are other kinds of relationship that should be more aware of this kind of negative implication, which comes from information spreaded by non-authority sources through the SNSs. Furthermore, information from these non-authority sources might be cited by “trustworthy old media” and cause a profound impact.


By and large, this social computing activity that based on the technology of Web 2.0 application is undeniable spreading. Since every single person or community is able to generate content, we are living in a “participatory culture”, which calls for obligation and responsibility, like any society or culture will claim for. In Beer and Burrow’s article[iv], an instance was made of the relationship between the students, staffs and teachers, while in our case is the relationship between citizens (or public) and officials. But no matter what kind of pattern it is, the people who are enjoying the benefit from social computing should all face the same question “concerning the future of surveillance, trust and privacy in a Web 2.0 enabled consumer society.” I will prefer to believe that so far as the negative implications can be eliminated, social computing can work as the glue to bring people together in a vaster, faster and more systematic and classified way. But until now, the side effects from this glue still exist, i.e. lacking authority, mistaken of accuracy, taken advantages of for vandalism by some individuals or communities, and violation of privacy. It is even imaginable that illegal activities are taking place just now using SNSs as an instrument.


At last, I came out a short definition that might need to be improved: Social computing is an activity of socialing in a virtual environment based on the technology of Web 2.0 (at least now), and calls for the social order with its own adaptation.


Reference: